Model |
The Lunar Lander Scene is a Unity scene. There are no interactions on this scene, instead it is meant to showcase the various shaders in use. The original model was made in blender and depicts a crashed lunar lander.
The image on the right also shows how the model was originally rendered on the blender EEVEE renderer. |
Water Shader:
This is used in the water, it uses Voronoi cells as part of its texture as well as a noise function to displace the plane vectors to give an illusion of waves. |
Cell Shader:
The cell shader is used on every other material. It divides the color into dark tones, mid tones, and light. |
Crystal Shader:
This shader is used to in the crystals, it uses an emissive HDR base material. The glows and emission is controlled by a time node to make the grystals seem like they are glowing. |